Slowly drifts toward Isaac, occasionally firing four blood shots at him that split into two smaller ones when they hit a wall or obstacle. These enemies are based on normal enemies from the individual pre-ascent chapters they are seen in, but are far tougher. This table lists all of the unique monsters that only spawn during the ascent. Monsters not normally found on the current floor will appear, as well as unique room layouts and new monsters not found anywhere else in the game.Īfter leaving the Mausoleum II, Isaac will begin taking double damage, as would otherwise occur on entering any variant of the Womb or the Corpse.Įntering the Basement I's light beam will take Isaac to Home. Special Red Rooms still have the normal chance to be generated.
FAILURE PREDICTOR ETERNAL LANDS CRACKED
Any Trinkets left behind in these rooms, however, will each be transformed into a Cracked Key.Īll the other special rooms do not spawn.These abbreviated versions contain the same Treasure Rooms and Boss Rooms as they did previously, in almost the same condition. Much like the Backasswards challenge, Isaac begins in the boss room of each floor and must find the beam of light, located in the corresponding starting room. It involves going back up through abbreviated versions of every floor previously seen through beams of light. This door appears once Isaac has defeated Mother at least once. These floors can be accessed by opening the special door in the starting room of the Depths II or its variants.
The Ascent is a special sequence begun by obtaining Dad's Note from the special versions of the Mausoleum/ Gehenna II.